Discussion:
GURPS Vehicles: is there a good online resource for this stuff?
(too old to reply)
Lance Berg
2006-01-02 03:59:22 UTC
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I remember playing around with Traveller vehicles, and later with Car
Wars and GURPS space and so on, and having a good time, but always
wishing for less "clunky" rules that would let me really go in and mess
around on a finer more detailed scale, and with more assumptions. When
GURPS Vehicles came out I thought it would really be what I wanted, but
it turned out to be just too many factors all at once for me, and I
never really got anywhere with it.

I remember at the time thinking that what I really needed was a good
spreadsheet or something, where the computer could take care of all the
math and interelated factors, and I could just play around with
different assumptions and designs and see what I could come up with.

At the time I couldn't find anything, but its been a few years now (and,
sadly, another edition)

Lance
c***@yahoo.com
2006-01-02 05:15:59 UTC
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Post by Lance Berg
I remember at the time thinking that what I really needed was a good
spreadsheet or something, where the computer could take care of all the
math and interelated factors, and I could just play around with
different assumptions and designs and see what I could come up with.
For 3e, GURPS Vehicle Builder:

http://www.sjgames.com/gurps/vehiclebuilder/

I'm quite happy with it and stopped using spreadsheets I had come up
with starting in 1998 for my VE2 designs.

Brandon
John
2006-01-17 05:54:10 UTC
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Post by Lance Berg
When
GURPS Vehicles came out I thought it would really be what I wanted, but
it turned out to be just too many factors all at once for me, and I
never really got anywhere with it.
Which edition of Vehicles was that? GURPS Vehicles second edition was
a major rewrite with a much more sensible design system.

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