Discussion:
Buying off Disadvantages
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Steven Jones
2011-01-10 00:44:13 UTC
Permalink
Can you buy off disadvantages by acquiring new ones (assuming that the new
ones make sense in the situation)?
In the series 'The Six Million Dollar Man', Steve Austin and Jaime Summers
get bionics to fix their physical disads, but bus those off with a
significant duty to work as spies. They do acquire a patron (the O.S.S.)
but I'm not sure if that counts with Steve because he was already working
for the government as a test pilot and astronaut when the accident happened.
Tim Little
2011-01-10 01:22:37 UTC
Permalink
Post by Steven Jones
Can you buy off disadvantages by acquiring new ones (assuming that
the new ones make sense in the situation)?
I'm not familiar with the latest version of the rules, but in previous
versions the answer would be no. Disadvantages acquired after
character creation give no points.

My personal take on the situation is that anything that anything
happening during play - positive or negative - shouldn't involve
points at all, except for players who want to keep updating their
character's point totals as some sort of measure of "progress".

Then again, I'm also the sort of GM who doesn't much care about points
during character creation either. Players first, character concepts
second, detail (including stats) third, points last or never.
--
Tim
tussock
2011-01-10 03:40:51 UTC
Permalink
Post by Tim Little
Post by Steven Jones
Can you buy off disadvantages by acquiring new ones (assuming that
the new ones make sense in the situation)?
I'm not familiar with the latest version of the rules, but in previous
versions the answer would be no. Disadvantages acquired after
character creation give no points.
That's not the question at hand, he's not trying to get advantages.
In 3rd there's a passage somewhere about swapping disadvantages, they
just recommend you put a suitably traumatic story behind it.

Obviously, you're not supposed to be swapping out something for a
disad that won't see any play in the current campaign, but the GM could
ask you to go the other way if your initial disad choices are unusually
disruptive to get into play.
--
tussock
Raven-Poe
2011-01-16 00:37:33 UTC
Permalink
Post by Tim Little
Post by Steven Jones
Can you buy off disadvantages by acquiring new ones (assuming that
the new ones make sense in the situation)?
I'm not familiar with the latest version of the rules, but in previous
versions the answer would be no. Disadvantages acquired after
character creation give no points.
which is a crock. what they really mean is that if your charcter gets his legcrippled in a fight,
he doesn't automaticle get a pile of point to spend. His point total jst drops.
Post by Tim Little
My personal take on the situation is that anything that anything
happening during play - positive or negative - shouldn't involve
points at all, except for players who want to keep updating their
character's point totals as some sort of measure of "progress".
we use points as xp rewards, so they continue to matter. but for disads, sometimes a pc would like
to buy one off or otherwise alter their charcter: as a gm, I'm good with that so long as the story
works out and the points involved are fair to the other players.
Post by Tim Little
Then again, I'm also the sort of GM who doesn't much care about points
during character creation either. Players first, character concepts
second, detail (including stats) third, points last or never.
I'm of the opinion that there shouldn't be anything special about charcter creation: so while the
steve austin example could be hand waved away as saying that was part of charcter creation, but it's
more reasonqble to say that things went as disads being bought off, as the events could have been
played out.


John
--
Here, have 10 Opus Points (TM)
Remove the dead poet to e-mail.
Ask me about joining the NRA.
Bent C Dalager
2011-01-10 07:09:51 UTC
Permalink
Post by Steven Jones
Can you buy off disadvantages by acquiring new ones (assuming that the new
ones make sense in the situation)?
Sure, but subject to GM approval of course.

Cheers,
Bent D
--
Bent Dalager - ***@pvv.org - http://www.pvv.org/~bcd
powered by emacs
WDS
2011-01-10 14:19:40 UTC
Permalink
Post by Bent C Dalager
Post by Steven Jones
Can you buy off disadvantages by acquiring new ones (assuming that the new
ones make sense in the situation)?
Sure, but subject to GM approval of course.
Yup. That'd be my response too.
David Johnston
2011-07-31 21:07:39 UTC
Permalink
Post by Steven Jones
Can you buy off disadvantages by acquiring new ones (assuming that the
new ones make sense in the situation)?
In the series 'The Six Million Dollar Man', Steve Austin and Jaime
Summers get bionics to fix their physical disads, but bus those off with
a significant duty to work as spies. They do acquire a patron (the
O.S.S.) but I'm not sure if that counts with Steve because he was
already working for the government as a test pilot and astronaut when
the accident happened.
If the GM allows it. But bear in mind that Steve didn't re-invent
himself as a government-owned cyborg halfway through the series. That
was where he started from.

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