Sonny Maou
2003-08-22 16:19:56 UTC
This is my opinion of FUDGE. I looked into it because of its "freeness."
This is the opinion of a FUDGE novice, having had no previous experience
with it. Positive votes are preceded by a +. Negative by -.
+ I like the idea of "Median Rolls," and will incorporate that into my GURPS
games. I will also add "Best of 3" and "Worst of 3" rolls.
- GMs like me don't often have enough time to customize FUDGE to the extent
as would be required to get a campaign up and running, much less create the
game world itself. Like it says (p. 5), FUDGE is for the advanced GM with
plenty of time on his hands. (Okay, I added the "with plenty of time"
part...)
- FUDGE only has 7 levels of scoring. I prefer a system that allows for more
variety. GURPS provides for 15+ levels (3 to 18+) per attribute. As I
thought about it, I concluded I'd prefer a 100-level variance (I think TSR's
Top Secret had this, with the 100-sided dice... remember that?! :) ) to best
represent the game world (ST 44, IQ 63, Fine DX 37, Agility 58, etc...)
- To me, GURPS is a solid skeletal structure on which to develop my games.
FUDGE is just a big blob that requires me to provide the skeletal structure.
It's easier for me to go the GURPS way... that is, it's easier to customize
GURPS.
- FUDGE words are too abstract. I'd rather assign words to a concrete result
(-2, you were "lightly wounded") and truly understand how close to scarring
they came or how close to death they are than work it in reverse: "you were
lightly wounded, and combined with your previous light would and serious
wound before that... uh... who knows?!"
- FUDGE is not so much a "system" as it is a "system template." This
requires more time than I've got to spare.
- FUDGE has no standard, so supplements might well be unusable without
modification. PCs from the campaign across town (or even next door) will no
doubt need to be retrofitted when imported to your campaign.
+ FUDGE is free.
- FUDGE uses FUDGE dice, a non-standard set of cubes. 3d6 is superior for
its far greater range of results.
These are just a few comments on the brief look I had at FUDGE. I was not
convinced that investing more time in exploring FUDGE would be worth my
limited resources. No doubt many GMs with limited time on their hands will
feel the same. I would appreciate hearing your views on the matter, not in
the spirit of knocking FUDGE or GURPS, but to help enhance the
knowledgebase.
This is the opinion of a FUDGE novice, having had no previous experience
with it. Positive votes are preceded by a +. Negative by -.
+ I like the idea of "Median Rolls," and will incorporate that into my GURPS
games. I will also add "Best of 3" and "Worst of 3" rolls.
- GMs like me don't often have enough time to customize FUDGE to the extent
as would be required to get a campaign up and running, much less create the
game world itself. Like it says (p. 5), FUDGE is for the advanced GM with
plenty of time on his hands. (Okay, I added the "with plenty of time"
part...)
- FUDGE only has 7 levels of scoring. I prefer a system that allows for more
variety. GURPS provides for 15+ levels (3 to 18+) per attribute. As I
thought about it, I concluded I'd prefer a 100-level variance (I think TSR's
Top Secret had this, with the 100-sided dice... remember that?! :) ) to best
represent the game world (ST 44, IQ 63, Fine DX 37, Agility 58, etc...)
- To me, GURPS is a solid skeletal structure on which to develop my games.
FUDGE is just a big blob that requires me to provide the skeletal structure.
It's easier for me to go the GURPS way... that is, it's easier to customize
GURPS.
- FUDGE words are too abstract. I'd rather assign words to a concrete result
(-2, you were "lightly wounded") and truly understand how close to scarring
they came or how close to death they are than work it in reverse: "you were
lightly wounded, and combined with your previous light would and serious
wound before that... uh... who knows?!"
- FUDGE is not so much a "system" as it is a "system template." This
requires more time than I've got to spare.
- FUDGE has no standard, so supplements might well be unusable without
modification. PCs from the campaign across town (or even next door) will no
doubt need to be retrofitted when imported to your campaign.
+ FUDGE is free.
- FUDGE uses FUDGE dice, a non-standard set of cubes. 3d6 is superior for
its far greater range of results.
These are just a few comments on the brief look I had at FUDGE. I was not
convinced that investing more time in exploring FUDGE would be worth my
limited resources. No doubt many GMs with limited time on their hands will
feel the same. I would appreciate hearing your views on the matter, not in
the spirit of knocking FUDGE or GURPS, but to help enhance the
knowledgebase.