Kent Allard
2011-01-07 21:16:37 UTC
I have a PC with magnetism/telekinesis powers as well as Gravity powers (with
the 10 second persistence modifier). Until now the player has been content to
negate gravity on targets and let them accelerate up and then fall back down,
making the math for damages fast and painless (I've created calculators on my
computer to make this even quicker).
Now he wants to gravity things and swing them via his magnetic powers in effect
working as a catapult. He's thinking in terms of reducing Gravity on a dump
truck to 10 lb. (persistant=10seconds) and throwing it. It would accelerate very
quickly up to the limit of his magnetic range (20 yards). And at 11 seconds it
would become much heavier. And he thinks it would no longer be accelerating but
should therefore continue on it¹s trajectory.
I doubt this, but I'm no math whizz and never took physics so this is a bit
beyond me. Are there any basic rules (or a simple math formula) that I can plug
variables into and get a gameable result that's quick and also reasonable within
the restrictions of the GURPS rules?
Thanks in advance for any wisdom.
the 10 second persistence modifier). Until now the player has been content to
negate gravity on targets and let them accelerate up and then fall back down,
making the math for damages fast and painless (I've created calculators on my
computer to make this even quicker).
Now he wants to gravity things and swing them via his magnetic powers in effect
working as a catapult. He's thinking in terms of reducing Gravity on a dump
truck to 10 lb. (persistant=10seconds) and throwing it. It would accelerate very
quickly up to the limit of his magnetic range (20 yards). And at 11 seconds it
would become much heavier. And he thinks it would no longer be accelerating but
should therefore continue on it¹s trajectory.
I doubt this, but I'm no math whizz and never took physics so this is a bit
beyond me. Are there any basic rules (or a simple math formula) that I can plug
variables into and get a gameable result that's quick and also reasonable within
the restrictions of the GURPS rules?
Thanks in advance for any wisdom.