Discussion:
An assumption I make when I read here
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Yenc-PP-A&A
2011-01-10 22:44:16 UTC
Permalink
When ever I come to this group I have an attitude that what ever the
GM says is what goes. So technically there should be no questions
posted here as I just posted the answer to any question one could
post.

That being said, I do not care for clarifications that site GM
approval, because that is stating the obvious. When most people post
here they are looking for an answer that is in the rules, explained
by the rules or an opinion from someone else with regard to the
rules (not necessarily GM fiat which is with out question).

It's too easy to say "it's a GM's call", Duh! I think that is
understood by most people here. I like more substantive answers that
site rules and various postings from game designers.All I'm trying
to say is we already know it's up to the GM, so don't re-state the
obvious, unless it's some player trying to pull a fast one. To them
I say, "Dude, if the GM says no the rules say no!"
IMHO, no office is meant to any particular poster
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Ben Finney
2011-01-10 23:46:45 UTC
Permalink
Post by Yenc-PP-A&A
That being said, I do not care for clarifications that site GM
approval, because that is stating the obvious.
I think experience demonstrates otherwise. The principle, that the rules
of GURPS are a toolkit for the GM to use as a starting point and discard
what will not be used, is non-obvious and bears steady re-statement.
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Ben Finney
Rob Kelk
2011-01-11 00:02:06 UTC
Permalink
Post by Yenc-PP-A&A
When ever I come to this group I have an attitude that what ever the
GM says is what goes. So technically there should be no questions
posted here as I just posted the answer to any question one could
post.
That being said, I do not care for clarifications that site GM
approval, because that is stating the obvious. When most people post
here they are looking for an answer that is in the rules, explained
by the rules or an opinion from someone else with regard to the
rules (not necessarily GM fiat which is with out question).
It's too easy to say "it's a GM's call", Duh! I think that is
understood by most people here. I like more substantive answers that
site rules and various postings from game designers.All I'm trying
to say is we already know it's up to the GM, so don't re-state the
obvious, unless it's some player trying to pull a fast one. To them
I say, "Dude, if the GM says no the rules say no!"
IMHO, no office is meant to any particular poster
The thing is, GURPS is a system rather than a game. It's a "toolbox"
that any given GM can pick and choose from for his own game, rather than
a collection of laws that all GMs must follow if they say they're
running a GURPS game.

Thus, it really is up to the GM whether he's going to allow any given
rule in his own game. "The rule says..." means nothing when the GM is
free to completely ignore that particular rule.

It really is up to the GM whether he'll accept any given rules
interpertation. However, the freedom of getting to decide what rules you
want in your game comes with the price of having to decide what rules
you want in your game. We can't make that call for you - it's your game,
not ours - all we can do is offer suggestions.
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how good it is. DON'T LET HIM CHASE YOU AWAY FROM WRITING, BECAUSE
THAT WAY HE WINS." - Robert M. Schroeck, 18 July 2006
Bent C Dalager
2011-01-12 10:17:02 UTC
Permalink
Post by Yenc-PP-A&A
When ever I come to this group I have an attitude that what ever the
GM says is what goes. So technically there should be no questions
posted here as I just posted the answer to any question one could
post.
That being said, I do not care for clarifications that site GM
approval, because that is stating the obvious.
No it really isn't. If you are told to make a character for a campaign
you are not going to ask the GM for every single point that you spend
whether it's ok to spend it that way. Rather, you are just going to
assume that if it's a modern campaign then it's ok to put points in
Driving; that if it's a standard fantasy campaign you can buy
Broadsword; that spending 20 points on ST is a perfectly reasonable
thing to do etc.

The GM might want to audit your character once it's been built but you
don't go pestering him every step of the way asking if it's ok to buy
this or that genre-appropriate trait.

So what I'm saying when I say "check with your GM" is that for this
specific thing you /should/ pester the GM at the point when you're
actually writing it down on the character sheet because this is such a
non-standard or controversial thing there is a good chance he has
something to say about it. And if you don't mention it to him he might
miss it when he checks your character later.

Replacing your disads during play is just such a thing: perfectly fine
by the rules, but the GM is likely to have an opinion.


Also, as a pedantic observation, if we cannot mention the GM then we
would always have to say "yes" whenever someone asks if they can do X
or Y since people can do /anything/ in GURPS so long as the GM gives
the green light (but we're not allowed to mention him).

Page B486: "The GM is the final authority. Rules are guidelines
... the designers’ opinion about how things ought to go. But as long
as the GM is fair and consistent, he can change any number, any cost,
any rule. His word is law!"

Cheers,
Bent D
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Bent Dalager - ***@pvv.org - http://www.pvv.org/~bcd
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