Shawn Wilson
2011-08-27 20:23:32 UTC
This is a setting I have been working on for a while, basically its a
significantly alternate Traveller so expect the same tech at high
levels.
No aliens. No psionics.
in trhe 21st century humanity invents a form of gravity manipulation.
This opens up a field of scientific inquiry that in the 22nd century
leads to a jump drive. This differs from the Traveller usial in that
jumping out requires a high tidal force so it must be done close to a
star and gas giants won't do. Arrival will be about 10AU out. The
jump itself is instantaneous. 'Aiming' is very difficult. Jumpijng
to empty space is flatly impossible, its like a pool shot on an
infinitely large frictionless 3d pool table where time does not
exist. You travel through the hyper universe until you meet the
conditions to re-enter ours, and then you do and time exists again.
The physics guarantee you will arrive in the vicinity of a star, with
bad luck that star could be 5 billion light years away. Jump distance
is the 'maximum' (with some slop) at which a safe jump can be made.
So, hurrah! The stars are open! Mankind builds a handful of
extremely expensive starhips and starts exploring and colonizing.
A few decades later one of the colonies is destroyed. It was caused
by an energy wave. (I forget the proper name just now) A trivial
thing on a cosmic scale. The wave will reach Earth in 70 years. It
is possible that nothing will happen. It is also possible that Earth
will be sterilized. Most likely there will be ecological
devastation. Earth starts preparing. The existing colonies are dead
meat.
Starships are massively expensive and nothing can be done that way.
But...
The expensive part of a starship is not the jump drive itself, but the
equipment that lets you steer. If you are willing to jump blind
(almost blind anyway), a starship is 'reasonable'. But you will never
ever see home again. Even private organizations could so it.
Typically a group of about 100,000 people with common beliefs would
all contribute. About 5000-10,000 would give everything and become
the colonists, travelling in cold sleep. They would buy and outfit a
ship and the specialty (and very durable) gear for the colony.
Governments woud acquire, replicate and provide biological samples
(seeds, fertilized egs, etc) It starts small, but soon develops into
an industry. There are schools that will train colonists, and much
thought devoted to building successful colonies with no resupply or
further contact with anyone. Even the craziest regimes got into the
act and sent out a few of these ships. People said their goodbyes to
each other and wondered which, if either of them, had a future.
The crews jumped, not /quite/ as blindly as later legend would have
it, and looked for a habitable planet at their destination. If they
found one they settled. If not they tried again at a new star.
Earth is lost.
Thousands of ships left earth in those 70 years, no one knows how
many. Many failed tragically in space. Some colonies landed but died
out or regressed to savagry and never recovered.
But not all of them.
1000 years later and human starships are once again built and empires
built in the stars, conflicting, trading, or cooperating with other
expanding colonies. Empires rose. Empires fell. New empires rose
from the ashes.
6000 years later is 'now'. There are about 100,000 inhabited worlds.
The richest and most advanced human political entities all occupy a
compact region at the center of human space and compose maybe 5000
worlds total. Around them is everyone else, with varying levels of
technological advancement. The 'Core' powers are not monolithic.
They are about a dozen Core 'nations' of varying sizes.
So...
Its the 17th-18th-19th century. The Core is Europe. They are
Traveller tech 15. Everyone else is is wogs. Some are tech-14 wogs
who can hold their own. Others are barely tech 1 wogs. And
everythign in between.
The Game is Colonization, Commerce, Diplomacy and Politics (with
occasionaly Conquest), with all the usual Traveller elements (except
the aliens and psychic powers). The PCs are from the Core.
The usual dynamic is betewn Avalon (UK), Alys (France) and [uhhh...]
(Germany). With the other powers (the rest of europe) showing up here
and there. There are no designated good guys or bad guys, everone has
fought wars both with and against everyone else in the past. The
powers are all equally advanced and developed.
Much like the Imperium, but here the Imperium itself is not a
monolithic entity. The rest all all different independent powers. No
'Imperial rules of war' or overarching authority of any kind, except
that occasionaly the core powers (and others) cooperate on this or
that.
significantly alternate Traveller so expect the same tech at high
levels.
No aliens. No psionics.
in trhe 21st century humanity invents a form of gravity manipulation.
This opens up a field of scientific inquiry that in the 22nd century
leads to a jump drive. This differs from the Traveller usial in that
jumping out requires a high tidal force so it must be done close to a
star and gas giants won't do. Arrival will be about 10AU out. The
jump itself is instantaneous. 'Aiming' is very difficult. Jumpijng
to empty space is flatly impossible, its like a pool shot on an
infinitely large frictionless 3d pool table where time does not
exist. You travel through the hyper universe until you meet the
conditions to re-enter ours, and then you do and time exists again.
The physics guarantee you will arrive in the vicinity of a star, with
bad luck that star could be 5 billion light years away. Jump distance
is the 'maximum' (with some slop) at which a safe jump can be made.
So, hurrah! The stars are open! Mankind builds a handful of
extremely expensive starhips and starts exploring and colonizing.
A few decades later one of the colonies is destroyed. It was caused
by an energy wave. (I forget the proper name just now) A trivial
thing on a cosmic scale. The wave will reach Earth in 70 years. It
is possible that nothing will happen. It is also possible that Earth
will be sterilized. Most likely there will be ecological
devastation. Earth starts preparing. The existing colonies are dead
meat.
Starships are massively expensive and nothing can be done that way.
But...
The expensive part of a starship is not the jump drive itself, but the
equipment that lets you steer. If you are willing to jump blind
(almost blind anyway), a starship is 'reasonable'. But you will never
ever see home again. Even private organizations could so it.
Typically a group of about 100,000 people with common beliefs would
all contribute. About 5000-10,000 would give everything and become
the colonists, travelling in cold sleep. They would buy and outfit a
ship and the specialty (and very durable) gear for the colony.
Governments woud acquire, replicate and provide biological samples
(seeds, fertilized egs, etc) It starts small, but soon develops into
an industry. There are schools that will train colonists, and much
thought devoted to building successful colonies with no resupply or
further contact with anyone. Even the craziest regimes got into the
act and sent out a few of these ships. People said their goodbyes to
each other and wondered which, if either of them, had a future.
The crews jumped, not /quite/ as blindly as later legend would have
it, and looked for a habitable planet at their destination. If they
found one they settled. If not they tried again at a new star.
Earth is lost.
Thousands of ships left earth in those 70 years, no one knows how
many. Many failed tragically in space. Some colonies landed but died
out or regressed to savagry and never recovered.
But not all of them.
1000 years later and human starships are once again built and empires
built in the stars, conflicting, trading, or cooperating with other
expanding colonies. Empires rose. Empires fell. New empires rose
from the ashes.
6000 years later is 'now'. There are about 100,000 inhabited worlds.
The richest and most advanced human political entities all occupy a
compact region at the center of human space and compose maybe 5000
worlds total. Around them is everyone else, with varying levels of
technological advancement. The 'Core' powers are not monolithic.
They are about a dozen Core 'nations' of varying sizes.
So...
Its the 17th-18th-19th century. The Core is Europe. They are
Traveller tech 15. Everyone else is is wogs. Some are tech-14 wogs
who can hold their own. Others are barely tech 1 wogs. And
everythign in between.
The Game is Colonization, Commerce, Diplomacy and Politics (with
occasionaly Conquest), with all the usual Traveller elements (except
the aliens and psychic powers). The PCs are from the Core.
The usual dynamic is betewn Avalon (UK), Alys (France) and [uhhh...]
(Germany). With the other powers (the rest of europe) showing up here
and there. There are no designated good guys or bad guys, everone has
fought wars both with and against everyone else in the past. The
powers are all equally advanced and developed.
Much like the Imperium, but here the Imperium itself is not a
monolithic entity. The rest all all different independent powers. No
'Imperial rules of war' or overarching authority of any kind, except
that occasionaly the core powers (and others) cooperate on this or
that.