John Geoffrey
2014-04-24 16:42:52 UTC
I was thinking about playing a Transhuman Space one-shot with my
players. I like the setting, but I am not quite sure about GURPS so far.
I have read the rules, and I think I understand them, but I am not
really sure about it. But anyway...
Does anyone have some good ideas for showing off the scenery in TS? Some
stuff that tells them they are not in Kansas anymore and drives home
that this is their world but in the future?
I was thinking about starting with an ontological mystery: the
characters all were contracted out for something. This contract involved
a memory alteration that would expunge the last month of the characters'
memories.
In good old Shadowrun Mr. Johnson fashion they were screwed over
completely: instead of just expunging the last month, all off their
active memories were suppressed, right after they completed their job.
Now they wake up, hear the end of a message from their patron ("luckily
according to the letter of our agreement you will not be a problem
anymore. Thank you for your service."), and they are left in a hotel
room with no information whatsoever except for their character sheets
(empty except for stuff like gender:male/female and age: thirtyish).
At the same time a group of local (I was thinking about Kazakhstan or
Kyrgyzstan) special police are trying to find where the people who just
assassinated ImportantPoliticianMarkI.
So the players have to figure out who they are and what they were up to
as much as possible, while at the same time they are working against a
timer.
Thoughts on that?
players. I like the setting, but I am not quite sure about GURPS so far.
I have read the rules, and I think I understand them, but I am not
really sure about it. But anyway...
Does anyone have some good ideas for showing off the scenery in TS? Some
stuff that tells them they are not in Kansas anymore and drives home
that this is their world but in the future?
I was thinking about starting with an ontological mystery: the
characters all were contracted out for something. This contract involved
a memory alteration that would expunge the last month of the characters'
memories.
In good old Shadowrun Mr. Johnson fashion they were screwed over
completely: instead of just expunging the last month, all off their
active memories were suppressed, right after they completed their job.
Now they wake up, hear the end of a message from their patron ("luckily
according to the letter of our agreement you will not be a problem
anymore. Thank you for your service."), and they are left in a hotel
room with no information whatsoever except for their character sheets
(empty except for stuff like gender:male/female and age: thirtyish).
At the same time a group of local (I was thinking about Kazakhstan or
Kyrgyzstan) special police are trying to find where the people who just
assassinated ImportantPoliticianMarkI.
So the players have to figure out who they are and what they were up to
as much as possible, while at the same time they are working against a
timer.
Thoughts on that?